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Akranes Academy Sign Ups/OoC Thread


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#1 Valor

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Posted 20 May 2011 - 03:22 PM

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Akranes Academy
A Kingdom Hearts based roleplay

The Keyblade
One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it.
Its origin is shrouded in mystery. In some parts of this world there are brilliant minds who seek out those whose hearts are capable of tapping into the mystical power of the keyblade. They seek to train and educate these young minds in hopes that they will wield their power for justice. However, not all keybearers walk the path of Light.

The snowcapped peaks of a vast and glorious mountain range of the far northern stretches of the world houses one of the last sanctuaries to those who wish to study the way of the keyblade. Crystalline snow falls from the sky at a steady pace here, and the ground is covered for most of the year in several inches of soft snow. The architecture of the building is ancient; its architect lost in the onward march of time. Several others have been conscripted over the years to add wings and dormitories and whatever else might have been of service one upon a time. What once was merely a building had blossomed into a full blown large scale city, with the graduates often settling in the city to set up stores or lead their peaceful life away from society.

The Academy takes up a large portion of Akranes, but there was a large city square down the mountainpass leading from the Academy. Several brightly lit shops are founded here, each offering many odd delicacies and intricate items collected from travels all over the globe. Beyond the city's limits is naught but ice, cold, and snow as far as the eye can see. The unprepared adventurer can be lost forever beneath layers of ice.

It is the beginning of another semester of classes, and Orientation for new students is being held over the next few days before the returning students arrive via gummi ship. The city is quiet - most shops are closed as business is slowed until the school is back in full swing. The few incoming freshmen are scattered about the city or moving their belongings into their dormitories. The Academy sleeps for now, but in the coming weeks it's sure to be bustling with activity, same as always...

The Role Play:

You are a keyblade user, newly awakened and enrolled at the Academy. In your template you will post the following information: Name, Age (14-18), Gender, Appearance, Keyblade, the keyword "Valorous" as proof you have at the VERY least read this section. Please note that failure to comply with any of these items may result in your termination.

Cast of Characters:
Arius Twillin - Headmaster of the Academy
Durant Oaks - Professor specializing in Combat
Landri Suzuli - Professor specializing in Magick
Dante Shar - A troubled boy whose mind is filled with thoughts of revenge.
Rosemary Buccaneer - A stoic soldier whose skill is great but friends are few.
Valery Valentinia - An orphan caught in destiny's wayward winds.
Neoph Rampart - A lost soul searching desperately for a place to call home.
Gabriel Noware - An optimistic youth eager to learn about the Keyblade.
Sarah Ziarre - A disadvantaged girl whose Keyblade gave her life new purpose.
Kazuaki Akahoshi - An energetic prankster who wishes for the strength to protect his allies.
Gustavo Milano - A hardworking farmer boy seeking sanctuary in the frozen north.


Template

Name:
Age:
Gender:
Keyblade: [from KH1/2/Days... BBS should be avoided but will begrudgingly be accepted.]
Element: [fire/ice/lightning/wind/earth/water]
Abilities: [Be reasonable. You're a keyblade novice. You don't have access to Fira/g/j/a or Omnislash. You do NOT have to name or list your magicks or techniques, but if you want to, then go for it.]
Appearance:
Clothing/Attire:

Personality:
Biography:


Please only apply for this Role Play if you intend to be dedicated to seeing it to completion.

Rules:
Standard Role Play stuff. No Power Playing, no Insta-Hits.
Romance is allowed but PG-13
I shouldn't have to outline do's and don'ts. You're all intelligent, use your common sense.
All rules outlined in the Role Play Section Sticky written by a very intelligent man.
Only one character allowed. Aside from me. I'm special.

Off-Limits starting Keyblades:
Kingdom Key, Kingdom Key D, Way to Da Dawn Keyblade, Keyblade of the Princesses of Heart, Diamond Dust, One Winged Angel, Destiny's Embrace, Oathkeeper, Oblivion, Ultima Weapon (All), Omega Weapon, Rainfell, Stormfall, Ends of the Earth, Winner's Proof, Two Become One, Earthshaker, Darkgnaw, Chaos Ripper, Wayward Wind, Lost Memory, Master Keeper, Void Gear, Xehanort's Keyblade, χ-Blade, Bright Crest, Dream Sword/Shield/Rod [thanks Artie], Crown Unlimit, No Name, Zero/One, Umbrella [Shut up, Igshar]

Taken Keyblades:

  • Pumpkinhead [Durant Oaks]
  • Spellbinder [Landri Suzuli]
  • Three Wishes [Dante Shar]
  • Stroke of Midnight [Rosemary Buccaneer]
  • Gull Wing [Valery Valentinia]
  • Metal Chocobo [Neoph Rampart]
  • Abyssal Tide [Gabriel Noware]
  • Glimpse of Darkness [Sarah Ziarre]
  • Bond of Flames [Kazuaki Akahoshi]
  • Lionheart [Gustavo Milano]


Example Templates:
Name: Durant Oaks
Age: 27
Gender: Male
Keyblade: Pumpkinhead
Element: Earth

Abilities
Combat Prowess
Durant is one of the strongest offensively gifted Keybearers that the Academy has seen in many years. His swordsmanship is top notch and he's able to hold his own against large onslaughts of Heartless if need be. His fighting style can be compared to a rockslide. It starts slow with small hits, but eventually he can crush you under the pure strength he has within him.

Magickal Affinity
Durant doesn't delve too deeply into the Magickal Arts. In fact, he only really tends to use a basic Earth spell in combat, plucking stones from the ground or mountainside and firing them at high speeds. Usually he uses this ability as a last resort.

Appearance: Durant stands just over five feet eight inches and has a relatively thin frame. He has bleach blond hair and pale green eyes. He's ruggedly handsome and clean shaven, often making him appear younger than he really is.

Attire: Durant Oaks typically wears a tight fitting black shirt underneath his external clothing. This helps him not only maintain body temperature in the frigid landscape of the north but also allows him full range of movement. Over this shirt he wears a vest that's lined with metal for extra light weight protection. He takes pride in the emblem over his chest with doesn't have a scratch on it. He makes that the target of his students. No one has come close to scratching it through all the years he spent at Akranes. His shoulders are covered, but just barely. He wears metal braces to help protect his forearms from attack. He wears loose fitting waterproof pants and heavy boots that are good for trekking through snowdrifts.

Personality: Durant is a rather temperamental man, not often having the most amount of patience for those who don't listen to his instructions the first time. He can keep his cool around students, but he's been known to be a bit more aggressive towards his peers.

Biography: Durant arrived at Akranes Academy when he was fourteen years of age and has been living in the city ever since then. He's seen the city change much in his thirteen years, but he's still essentially the same pompous arrogant man he was then. Except now he has skills to back it up.

He doesn't talk much about his past, but is willing to answer any questions students may have about his life.


Name: Landri Suzuli
Age: 26
Gender: Female
Keyblade: Spellbinder
Element: Ice

Abilities
Combat Prowess
Landri is physically fit, but finds striking opponents with her silver blade to be far too brutish for her tastes. She can hold her own in a one on one duel with her blade, but prefers to keep that skill hidden, relying instead on her brains rather than brawn.

Magickal Affinity
Landri's magickal aptitude is startlingly high. Every test she had been given upon entrance into the Academy was passed with flying colors. Over the years she has learned a plethora of uses for magick, including expanding her arsenal of known spells beyond her innate element. Her ice magic is incredibly powerful and versatile.

Appearance: Landri is a rather average five foot five with short cropped blonde hair and deep set verdant eyes. Her features are tough, yet gentle, and she isn't one to really wear a lot of makeup. Especially not in Akranes' harsh climate. Her body is thin and lean and at first glance she seems like an average girl. This isn't the case.

Attire: Landri Suzuli is often seen wandering the halls of Akranes in a blue tanktop without showing signs of being cold. When going out, she tends to throw on a rather large brown jacket which she tends to zip up just below her meager bust. The edges of the jacket are lined with a sort of fur. Her hands are clad in tight fitting black gloves that grant her a better grip of her keyblade in the cold temperatures. She wears a plaid skirt at all times with black, blue, and white patterns on it. She wears black boots and blue leg warmers which cover her calves and ankles.

Personality: Landri isn't one of the most chummy people around, but she has a soft spot for the students under her charge. She has a sharp tongue and isn't one to shy away from speaking her mind. To people she hasn't met she's rather cold and distant, but she warms up to a select few people, Durant being one of them.

Biography: Landri has been attended Akranes longer than Durant. She grew up in the city and so was constantly hanging around the school even before she became the owner of a keyblade. She often was found in the library with her thin nose buried deeply within the pages of books of magickal prowess. She had her Awakening around age twelve and has been fully enrolled in the school as long as Durant has - fourteen years.

Now she has less time for her individual studies and instead gets her practice on the field of battle or while teaching new students - something she isn't quite ready for.


http://i47.tinypic.com/e0orkm.gif

Edited by Valor, 26 May 2011 - 02:18 PM.


#2 Chromatose

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Posted 20 May 2011 - 05:49 PM

I'm torn between creating something with an earth element or a fire element. What would be the plausible extents of earth as an element?

#3 Ralor

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Posted 20 May 2011 - 08:52 PM

Valorous

Name:Kazuaki Akahoshi

Nickname: Kaze


Age: 14

Gender: Male

Keyblade: Bond of Flame

Element: Fire

Abilities:
Fire- A simple homing fireball shot from the user

Overheat- Heat radiates from Kaze constantly, acting as a cushion, a source of warmth and light, etc.

Appearance:
Spoiler

Clothing/Attire: A black jacket with a red T with a logo on it
Spoiler
underneath, on top, and on bottom black jeans. He often puts lit matches in his mouth.


Personality:Kaze is rather relaxed, curious, and joking. He doesn't like fighting and is very protective. When he gets serious though, he gains a determination like no other and will not stop until his plan is followed through.

Biography:In his childhood, Kaze was very mischievous. He would constantly play jokes on his friends and family. He was well-liked, nevertheless. His immature jokes were simply meant to cheer people up. He wasn't laughing at them, he was laughing with them. He just wanted people to remember that life is too short to be working all the time. His jokes became a cornerstone of his persona. His friends even set pranks for him, and he would enjoy it. That was his life, life was a picture of a man slipping on a banana peel, for thirteen years.

On his father's 40th birthday, he had planned the most elaborate prank yet. He would hide the real cake and substitute with a fake, and pretend it caught on fire when his father blew the candles out, using a machine inside the fake cake. Then he would pretend it was burning his hand before absorbing the flame and bringing out the real cake. But the mechanism that was to cause the spontaneous combustion of the fake cake triggered early, and Kaze wasn't prepared. It burst into flames right as he put the candles in. He jumped, panicked, and tried to put it out. But it was too late, the stove caught on fire and exploded. He tried to use his magick to create a counterexplosion against it, but all it managed to do was expose the sky and buy his friends and mother time to escape. His father had expected a prank though, and expected this was it. Kaze tried to convince him otherwise, but he wouldn't budge. Then the gas line exploded, and his father was gone when the flash dissipated. From then on, he desired only one thing- to protect.

His jokes stopped then, but he kept on with his philosophy. A few times his friends' jokes became dangerous, and he stepped in to protect them. Then, most recently, his best friend had been out on a date with his girlfriend. He was going to go all-out to impress her, and he wanted Kaze to be there in case something went wrong. Something did indeed go wrong, an explosion in a nearby demolition went out of control, and some debris ignited the building. It was just like before. His head spun, and he blacked out.

He stood up, and he was outside the burning building. He rushed in. The Fire Department tried to stop him but he showed them his earned family crest, revealing he had mastery of the nature of flames. He stormed in and proceeded toward the room his friends had been in. He heard their coughing and found an entrance, but there was a beam blocking it. He didn't have time to go around. He kicked it but it wouldn't budge. He swung his fist and with a flash of light, a warm blade had seared through the beam. He ran in and grabbed the couple and slashed an exit into the wall, directly outside. By then there was a crowd of firemen, and the others were already out. Kaze set them down and curiously stared at his newfound blade. He would keep it with him until his friends woke up. Looking into the blade, he would find Akranes.

Edited by Ralor, 29 May 2011 - 06:32 PM.

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#4 Epic

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Posted 21 May 2011 - 12:01 AM

"Valorous"



Name:
Neoph Vermilion Rampart

Age:
16 years old

Gender:
Male

Keyblade:
Metal Chocobo

Element:
Lightning

Abilities:
Neoph has no experience whatsoever with combat or magic. All he knows is how to summon his blade. He learned that from a book.

Appearance:
Neoph has an athletic build. He has short black hair cut short and spiked a bit. He has a charming, boyish smile and dark blue eyes.

Clothing/Attire:
He wears a blue t-shirt under a white t-shirt under a black t-shirt. He wears a black jacket over all of his. On his lower body, he wears blue denim jeans and black and red checkered boxers. He also wears a pair of white tennis shoes. On some occasions, he wears a plain black hat, a white hat, or a blue hat. He wears each hat depending on how he is feeling that day. He wears a white hat when he is happy. He wears a black hat when he is feeling angry. He wears a blue hat whenever he is sad. He doesn't wear any hat when he has mixed emotions, or when how he is feeling doesn't fit any of the hats.

Personality:
Neoph tries to be kind and helpful to everyone he meets. He tends to trust people easily and fall in love often. This has led to his downfall many times. When Neoph gets angry, he tends to fight first and ask questions later. Even though he can't fight well, and he knows this, he still fights out of pride.

Biography:
All Neoph has told about his past is that he was born to a poor farmer and a loving stay-at-home mother. He was picked on a lot at school due to his lack of money and his lack of "cool" clothes and shoes. He ran away from home at the age of 16 to escape the torment. Life on the road was tough for the young man. He barely ate and had to beg for food on the street corners. If he was lucky, he found a dumpster or an abandoned shack to sleep in. One day, Neoph got a lucky break. Right outside a restraunt, he found a box of food. Apples, oranges, ham, bread, cheese. Neoph thought his luck had finally turned around.

But, while he was eating, Neoph was approached by multiple black creatures. He was too paralyzed with fear to even move. The creatures swarmed him, cutting off all routes of escape. Before Neoph could even utter a cry of terror, the black creatures pounced on him. He grabbed a nearby crowbar and put his arms up in a feeble attempt to defend himself. Neoph closed his eyes. He waited for pain. About ten seconds passed and no pain came. He opened his eyes and to his amazement, the creatures were gone. But, what was more amazing was what was in his hand. A large key shaped weapon took the crowbar's place.

Neoph was shocked. What was this weapon? Where did it come from? For some reason, it seemed like it belonged to him. Just as quickly as this "key blade" came, it vanished. The next day, Neoph went to the public library and did some research. In an old section with some dusty books, he found an old book about a weapon called a "Keyblade." Upon seeing a picture, he realized how similar the two blades looked. In that same book, he found out that the black creatures that attacked him were heartless beings fittingly named "Heartless." The book still had one more surprise in store for him. It spoke of an academy for keybladers called the "Akranes Academy." Neoph knew that he had to get enrolled. Following a map that the book provided, he made it to the academy.

Edited by Poppa Epic, 23 May 2011 - 06:53 AM.

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#5 Blade

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Posted 21 May 2011 - 12:07 AM

Name- Dante Shar
Age- 17
Gender-Male
Keyblade- Three Wishes
Element- Fire

Abilities
Strength- At such a young age, Dante inherited his strength from his father, His key ability is his not his strength but his lightning fast agility, Able to withstand any opponent Dante is no fool when it comes to combat.

Magickal Affinity
Dante doesn't dwell into Magic much, He prefers to torture his opponents with his 3 wishes keyblade. But just because he doesn't dwell on it does not mean he doesn't have any Magick ability. He also inherited the Fire magick from his father, Just because he doesn't use it much DOES NOT mean he won't use it as a surprise attack.
Appearance & Attire
Dante stand's high at about 5 feet ten inches, He has medium sized hair with long bangs covering his eyesl, he has light brown eyes that almost match his skin, he Usually rocks his white tee over his black leather jacket with long black jeans.

Personality
Dante is usually a very quiet, to himself kind of person. He has a very bad temper that get's out of hand very quickly. He was never allowed to have friend's so the nice experience is new to him.


Biography
Dante was born in Alzimar, a small city not even placed on the map, At age 15 his father passed down the 3 Wishes keyblade down to him. Only problem is that Dante couldn't control his keyblade, he could not call it up whenever he wanted. His father always talked about how only the special ones would be able to wield the keyblade and that someday he had hoped his son would too. Dante's father was known throught out Alzimar as the best keyblade weilder, he had all kinds of special abilities. His father always talked about the Akranes Academy and how he learned so much and he hoped to take Dante there to learn how to control the keyblade.. One cold, rainy night Alzimar was attacked, The army that swept the city came looking to kill his father. Before his death his father told him to go through a secret passage and to go to the Akranes Academy for there he said he will be safe, He told him to unlock his chest for there he will find the Akranes registration ticket. Dante regret's leaving his father and mother behind, he felt like he betrayed them and his city. He swore to himself to go to the Academy, learn as much as he could and bring revenge upon his fathers killers.


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#6 Rose

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Posted 21 May 2011 - 12:12 AM



Valorous

Name: Rosemary Buccaneer

Age: 17

Gender: Female

Keyblade:
Crystal Works GRUMBLE GRUMBLE GRUMBLE Sorry thats its from BBS but whatever I CAN DO WHAT I WANT *CARTMAN REFERENCE*

Element: Ice

Abilities:

Combat Prowess:

Rosemary has two key styles of fighting with the keyblade.

Her main style is a strategic powerhouse defensive keyblade wielder, where her attacks are meant to due incredible damage when she swings her keyblade, but they are also rather slow. She is also caught to be defending most of the time and formulating plans so she could unleash an attack without being hurt too much due to its slowness.

Her other form of attack style is a speed based one where all her attacks come from her speed. These attacks are a lot less powerful then the other style but allow her to unleash more of them on an enemy. This speed style also allows her to dodge easier instead of blocking and parrying as she does in the other style. She is also more likely to just react to things instead of thinking of strategies.

Rosemary’s has also managed to create a technique that only arises during anger. She hopes to work out the bugs of it and be able to use it all the time, but as of now she can only call upon it when her face becomes fiery hot out of anger. Probably due to General Armstrong being the same way. This technique which she still hasn’t given a name to takes both style she uses and incorporates them into one balanced style. This makes her attacks a lot stronger then the speedy style, but not as strong as the powerhouse one. She retains most of her speed and dodging qualities of the speed style, while also maintain the defensive capabilities of the powerhouse style. The key feature in this technique however is not that she has become a stronger balanced fighter, but instead she has become a fighter that can react and think at such a quick pace it can throw most opponents off guard.


Magical Affinity:
Rosemary sucks at magic besides being able to create small ice figures in her room.

Appearance:

Rosemary

Rosemary stands at a height of 5'10 with natural free flowing blond hair that curl at the tips. Her pale skin forces her beautiful blue eyes to be a defining feature of her face.

Body wise Rosemary would be seen as a babe with her hourglass figure and long slender legs. Her body is almost a direct reflection of her ideal General Armstrong.


Clothing/Attire:

Rosemary sports the official Military uniform that all solders must wear. Being a member of the Briggs Fort Soldiers her outfit has a few changes to it. Brigg soldiers maintain a black instead of the normal blue slacks that soldiers wear. As female Rosemary wears a black butt cape that covers her whole rear, besides a split in the middle where her legs would be and it comes around to an opening in the center, which shows off her dark black slacks. The pants also feature a pair of grey suspenders.

Butt Cape

The coat Brigg soldiers wear also have changes to it besides being black it sports a white fur that goes around the whole neck region. The buttons on the coat are in the same positions a wool pea coat would have them in, making them different them from the normal top of the coat buttons other soldiers wear.

Underneath the Military coat Rosemary wears a basic white turtleneck region of the turtle neck itself is a light purple color signifying it as a different fabric entirely from the rest of the turtleneck. The fabric here is used to keep the wearer warm. Rosemary also has a white hat with a little blue cross insignia on the left side of it.


Personality:

Rosemary is looked upon a nice soft spoken young lady from a distance but to others that know her, she is far crueler then one could realize. Growing up at Briggs fort as one of the only girls there, Rosemary had to learn to fend off the other guys when it came time for food and had to learn to hold her own when fighting. Taking these two lessons with her Rosemary became feisty and often was found to be beating up on the men when she didn’t get her way. Some could even say she was a Protégé to General Armstrong in that’s sense. As cruel as she is Rosemary has a weak spot for animals for some strange reason. She is often found to be nursing a hurt bunny or a snow leopard that was injured in the snow. Some may take this as a weakness but General Armstrong believes having that soft spot is what makes her human.

Biography:


Rosemary lives in the military based land of Amestris. Amestris consists of 5 main sections; the east where the desert lies, the North where Rosemary was born and raised that is filled with icy mountains; the west and the south are plain lands and the center where the Head of the country the Fuhrer lives.
Being a resident of the Northern territory or Briggs as it has been named, Rosemary grew up waiting for the chance she could become part of the Brigg Fort soldiers like her uncle; Lieutenant Buccaneer and her idol General Armstrong. Practicing everyday on the snowy mountains Rosemary was looked upon as a hard dedicated worker and would be an excellent addition to the Brigg Fort Soldiers. Rosemary’s mother and father loved that she was taking after her uncle a man that everyone in Briggs idolized.

Around the age of 12 Rosemary was practicing when she met a boy named Edward Elric and his Brother Alphonse who were heading to Briggs. Talking to them for a few and pointing them out towards the fort, Rosemary had made lifelong friends out of the two. Not shortly after the Elric brothers arrived weird things had begun happening at the Fort, causing young Rosemary to worry for her uncle’s life. Not understanding what was going on Rosemary’s parents forced her to never return back to the Fort and she had to cease practicing until things was settled. When things had returned to normal Lieutenant Buccaneer came down to Rosemary’s house and discussed what was going on in the country to her parents. Overhearing the conversation, Rosemary was able to make out some forms of the info. All she knew was that in a year’s time a huge fight would erupt at Central and her uncle would have to go fight in it. Hearing this, tears erupted from her pale face as she ran to her uncle asking him to promise to stay safe and protect everyone. With a gleam in his eyes, Lieutenant Buccaneer just smiled tapped Rosemary on her head and made his way off.

Almost two years passed before General Armstrong and the soldiers she brought with her would return to the Fort and Rosemary was excited as ever and waited in front of the fort for them. Watching them making her way up the snowy hill to the fort, Rosemary could not identify her uncle rather large build. As a confused expression crossed her face General Armstrong told her the heroic story of how her uncle had died protecting the whole country. Shocked and saddened Rosemary just stared at General Armstrong and demanded to take over her uncle’s position. It was weird that such a young girl didn’t shed a tear over a love ones death, but instead take it upon herself to take over. General Armstrong was moved by Rosemary resolve and promised that if she trained with her for a few years she would have that title undoubtedly and that she was now a member of the Briggs Fort Soldiers.

Another 2 years passed and Rosemary was well on her way to becoming a Lieutenant at such a young age. With the training and guidance given by her from General Armstrong Rosemary grew up to be such a feisty young lady. Most people could see her as a reflection of young General Armstrong. Seeing her growing up to be such a strong willed young lady, General Armstrong sent Rosemary out on her own expedition to the snowy mountains to retrieve an herb. Reaching the location of the herb which was directly on top of one the tallest mountains in Briggs Territory, Rosemary was relieved and once climbing back down the mountain she decided to take a break. When she sat down to take a break she must have sat down to hard and caused a huge chunk of ice begun hurling down towards. The ice was hurling at her at such a fast pace it left her stunned. Putting her right fist up the glacier came crashing down. Rosemary however was perfectly fine and it seemed the ice was split in two and Rosemary had some sort of key like sword in her hand. Not knowing what happened Rosemary rushed back to the Fort and showed General Armstrong. Confused as much as Rosemary, General Armstrong could only congratulate Rosemary for completing the task and trying to help her use the new found weapon in combat. She would also try to get any info on a key based weapon around the country.

A year had passed and Rosemary had become rather well at wielding this keyblade as she began calling it and had made a few techniques with it; when news about this keyblade surfaced. Apparently it was a power from an unknown origin but something was coming to retrieve all users that wielded one. The ship was set to arrive in a day’s time to start retrieving these so called keyblade wielders. Rosemary didn’t want to leave, but after a discussion with General Armstrong that shall remain between just them, Rosemary was set on leaving and returning back to take over her uncle’s position. When the ship arrived Rosemary quickly boarded and was informed she would be going to a school to help her learn to control the Keyblade and all of its powers. So that begins Rosemary’s story at the prestigious Arkranes Academy.


A girl, she sits alone on a pitch black night, sad, as nights dark veil descends, but low, the moon nestles into the sky, silvery and full, banishing the dark once it came, when dawn breaks, the night of atonement quietly departs

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Let those who worship evil's might,
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#7 The Dream

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Posted 21 May 2011 - 12:48 AM

Valorous


Name: Valery Valentinia (Called VV most of the time)
Age: 14
Gender: Female
Keyblade: Gull Wing
Element: Wind
Abilities:

Physical Performance
Despite her small size and innocent look, Valery is strong and very flexible. He can block attacks well and deal blows balanced between strength and speed. But even though she can do these things, she has lots to learn about tactics in battle and learning to be more aware of what her opponent might be doing.

Magick
Valery just knows the basic novice move aero. She is slowly learning how to use this one spell to its full potential

Appearance:

Valery has a natural carefree tomboy appearance. She is about 4'9 feet tall but not too light. She is thin but not bony. Her emerald green eyes always give people the impression that she is off in her own world when she’s by herself. When she is talking or listening, she looks attentive and serious. She has a face of a kind and innocent girl when she is happy or feeling other positive emotions. When she isn’t happy or when she’s feeling negative, she looks mature and least bothered with the people around her.

Clothing/Attire:
She wears a red beanie that has a white stripe going around it; it also made of thick wool and has extended bits that cover her ears. Her hair is straight and cut in layers down to her shoulder blades. She has two small locks going the middle of her eyes when she wearing her beanie, if you remove her beanie and you’ll see a wild fringe covering her forehead. Her eyes are enchanting and catch the attention of many. People end up lost in her world or feel like Valery is looking right through them. On her torso Valery wears a white tank top under a thin brown hooded jumper. On her jumper are two laces hanging down for tightening her hood. On the lower part of her body she wears blue skinny jeans and black high tops. There is a standard brown belt holding up her jeans.

Valery has a few accessories as well. She wears a silver necklace that has a wolves face as the pendant. On her hands she wears black leather sleeveless gloves.


Personality:
Valery is open minded and doesn’t have one true view on what the world is or what life if. She doesn’t believe in science or religion, but she does understand when to shut her mouth about such things. She likes anyone that hasn’t tried to harm her or the people she loves. She’s not judgmental but doesn’t enjoy hanging around those that hurt or harm others. She’s not a bully but she’s not much of a saint either. She is kind and friendly, also a little goofy.


Valery is relaxed and open minded in almost every situation, she’s basically a slacker and doesn't bother with her studies. She doesn't think quick and on her toes because of her slacker personality of being relaxed and open minded. She is a tomboy at heart and acts like one, but she does enjoy the more feminine things in life as well. She is not selfish and makes always puts other before her in tight situations.


Biography:
Valery lived a happy life alone working at an inn in a small town of traders. The town is at the bottom of a mountain where the terrain is rough and at the edge of some woods. Season changes are obvious. Winter there is a blanket of snow that make the town look like a winter wonderland. In spring the grass looks greener, the flowers are beautifully bloomed, friendly animals surround the town and the weather is always perfect. Summer the path to the beach past the forest is cleared and reveals how close it is as the salty air comes to town and with it, tourists. Autumn the leaves change colour and imitate the winter wonderland in winter, but with leaves and slightly warmer weather.

Valery is an orphan who mother and father died in a mountaineering expedition when they came to the town for their holiday. It was summer and Valery pleaded them to stay away from the mountain and go to the beach instead, but they didn't listen. They left at 5AM and didn't come back even after lunch time, Valery was given then news at night when a search party was sent out to look for them. After that an inn owner in the town took her in since her mother and father were own only family left. All this happened two years ago when she was twelve and Valery got over it. She now works at the inn and rarely takes tourists up to the mountains for extra pocket money.

Valerys keyblade powers were awakened after she saved a man from a male mountain goat. The inn owner sent her to Arkanes academy thinking it was the best for her to follow destiny.

Edited by The Dream, 25 May 2011 - 07:34 PM.

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#8 Chromatose

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Posted 22 May 2011 - 04:52 PM

I suppose that makes sense. You are right. Taking a different road and going with lightning though.

Name:
Sarah Ziarre
Age: 16
Gender: Female

"Valorous"


Keyblade:
Glimpse of Darkness
Element: Lightning
Abilities:

Physical Prowess - Sarah has never been prized for any unnatural or extraordinary peak of raw strength. Her physical prowess lies in her ability to move. She's speedy, particularly flexible, reasonably dexterous and coordinated, and bears an unusually keen sense of balance. Her strength is only enough to engage her body in pseudo-acrobatic and gymnastic maneuvers.

Magical Prowess - Magically, Sarah has developed beyond the basics of simply controlling her element's base properties. Her development is such that she's managed to generate and put out enough energy to cast a legitimate Thunder spell. She's also learned to charge smaller versions of the spell through currents near and on her body, and discharge them in less powerful bolts.


Appearance:

Sarah stands at five feet four inches in height, weighing roughly 115 pounds. In body, she is a slim built one, leaner than most, with a thin construct of muscle defining her figure. She has a noticeable look of length around her arms and legs. Her skin boasts little more than a light overtone of tanning, and has a smoothness that has clearly been doctored for the sake of being well-kept in appearance. Her face is placed well upon a rounded head, having a youthful, if a bit mischievous charm to it. Her face is framed by dark blond hair that is styled in subtle waves passed shoulder length; bangs at her right forehead drop slightly over her right eye. Laying under the blond are evenly spaced strips of dyed black. Her eyes are a dark hue of electric blue.


Attire & Accessories:

In her style of dress, Sarah reflects her recalled trend of her home world. Most often found wearing either black or the same shade of blue as her eyes, she is partial to wearing clothing made from a leather-like material. Her favorite assortment of clothing consists, typically of formfitting pants and a top that covers her entire front up to her neck, over her shoulders and sides, and the lower portion of her back, leaving her upper back, up along her neck exposed. The top's length stretches down passed waist level, at which a pair of crossed belts wraps around. Over her hands, she wears fingerless gloves that extend in sleeves along her forearms. Her footwear consists of either boots with 1 to 2 inch platform soles, or a Converse-esque shoe. On her back, between her shoulders, just below the neck, she has a tattoo of a silhouetted dancer in motion.


Personality:

When some people... or rather, most people, see Sarah for the first time, they assume by her looks that she is the quiet type. This is far from the case. Sarah is an outspoken person in many ways. Her main propensity seems to be to make herself as noticed and standout as she can, even amongst her established clique(s). She has a voice that can cut through most of the hustles and bustles of a crowded space. She tends to display a natural, yet apparently inadvertent lean towards exaggerating herself either through word or action. It is a personality trait most evident in conflict, wherein she throws herself, words and all at the person on the other side, putting on a toughness that is more than mere ruse. She's known to lay it in with flirting when it comes to romantic interests. She's also been noted as having a particularly mean streak for pranks and trouble making, with newer students being her typical targets. She prefers the company of tightknit, like-minded groups.


History:

Sarah's past traces her back to a place called "Plur Civis," a massive mega-city that effectively dominates a large region somewhere in the western reaches of the world. It was a wild place in some parts, but strictly defined barriers kept people from mingling with those who were "the wrong sort" for them. Her upbringing was a in sector of the city known specifically as "The Fore," the area in which the main working body of the Plur Civis society was housed, and where they made their living. It was the middle social classes that found their living and fortunes there, though always with the wealthy looking over their shoulders to keep them in line (unlike the poorer sectors, which went unnoticed and uncared for). Sarah was fortunate enough to have at least some wealth, being above the midpoint between middle class and upper.

Even so, unless you were amongst the wealthy, in Plur Civis, you were in danger the minute you stepped out of your door. It was in her early years that Sarah learned to find herself a clique or gang of others to go with, lest she get picked off or picked up as a loner, and be hurt or otherwise killed. Grouping with others made for safety, and a feeling of trust and family with people outside of blood relationships. Naturally, there were group customes, such as playful hazing; though in all, it was a truly family-like state. With her particular gang, consisting mostly of other girls roughly her age, Sarah spent free time in youth nightclubs, establishments meant to keep people like her off the streets and out of harm's way. It worked too, for the most part, and even so young as age ten, she, and many others around her, were using club dance floors and microphones as means of settling most conflicts.

But not all conflicts could be settled with a step and a verse. Some crowds on the streets were born for that and nothing else, incapable of being pulled from the streets into the clubs they detested. And there in, resided the coming of Sarah's new life as a Keybearer. She was thirteen years old, and her 'crowd' got caught up in a street scuffle with another. They were all young, between ages 12 and 15 at the most, though still, to a young teen, even that can be a rough time to go through. Anyways, it was in the midst of this scuffle, and the rush to help out her best friend Tanna, that Sarah found in herself, the power to weild the mysterious weapon she later learned was called a "Keyblade." Naturally peaked in attitude over it, she was over zealous in having a place to learn more about it.

She entered into Arkanes Academy at age 14, and has been living on the world ever since, steadily building her name and face.


Edited by Chromatose, 23 May 2011 - 08:03 AM.


#9 Valor

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Posted 22 May 2011 - 06:35 PM

Chromy Answer 1) Plausible Earth extents are basically creating rock pillars/defensive spells/could be even as simple as firing pebbles like bullets from a gun. I tend to like increasing density of material to make a simple rock hard hard as a diamond.

Chromy Answer 2) Well, I figured that there's a wide breadth of keyblades available already, and custom keyblades tend to be way over dramatic and silly 99/100 times. Easier to stick with a basic defined list of keyblades. There are tons of them to pick from, really so I'm sure you can find something that will help you with your character creation.


Kazuaki Akahoshi


Pending personality and biography you're good to go, kind sir. Is the Bond of Flames+ needed? Why not regular Bond of Flames? Sheesh. So greedy >_>;;

Neoph Vermilion Rampart

Firstly, awesome keyblade choice. Now you need an awesome character to go with it. Metal Chocobo is my favorite without a doubt.

I'd like to see you expand your bio a little bit further, because I think there can be a bit more done with this kind of character. So far he's very generic but I love that he's a complete novice. Things to maybe think about for bio:

How did he find out about Akranes? How did he discover his keyblade?

Expand upon bio and Neoph will be enrolled, I'm sure.

Dante Shar

Looks pretty much copy/pasted from the first roleplay, and as such, is clearly accepted.

Rosemary Buccanneer

Crystal Works is fine >___>;;

VV

Kind of a silly way to awaken the keyblade, but it definitely is good enough for me :D

Most def accepted.

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#10 Epic

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Posted 22 May 2011 - 07:03 PM

Firstly, awesome keyblade choice. Now you need an awesome character to go with it. Metal Chocobo is my favorite without a doubt.

I'd like to see you expand your bio a little bit further, because I think there can be a bit more done with this kind of character. So far he's very generic but I love that he's a complete novice. Things to maybe think about for bio:

How did he find out about Akranes? How did he discover his keyblade?

Expand upon bio and Neoph will be enrolled, I'm sure.


Alrighty. ^^ I'll get to work on that right away. I was certain that the bio wouldn't be enough. I was feeling lazy and uninspired that night. << Now that I have an idea of what to put on my bio, i'm pretty sure i'll have it up in an hour or so.

And I LOVE Metal Chocobo. Best keyblade ever in my opinion.

Edited by Poppa Epic, 22 May 2011 - 07:25 PM.

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#11 Secret Igshar

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Posted 22 May 2011 - 08:38 PM

Name: Gabriel Noware
Age:
17
Gender:
Male
Keyblade: Abyssal Tide
Element: Water

Abilities:

Gabriel enjoys a gentle balance of offense, defense, and magick. His style focuses mainly on swings of his Keyblade enhanced with bursts and jets of water as he sees fit to adjust his damage output. His Magickal abilities extend farther, allowing him to smooth the contacts he has between his feet and the ground. The smooth contacts allow him to flow along the ground without slowing or worrying of friction. His battle style, therefore, is based around flow and balance rather than ferocity or mysticism.

General techniques he employs include uppercuts, cross slashes, bursts of water, and geysers beneath his foes' feet. The curved teeth of his blade allow his uppercuts to pull foes into the air, where they can then be blasted backwards through use of a quick, powerful shot of water.


Appearance:

Gabriel's build is slight and slender in order to facilitate his flowing style of combat. While he has little muscle mass backing his slashes, the momentum generated by the vastly reduced friction between his feet and the earth still delivers sufficient force.

His eyes shine bright blue, betraying his generally upbeat demeanor. His skin is tanned from years of being outside and he will likely often fret about the lack of sun in the frozen north, explaining that it will cause him to become quite pale. His brown hair hangs slightly longer than most, and is his favorite physical feature. He often can be seen playing with his hair, commenting on how "fluffy" it is.


Attire:

Gabriel is a simple person and, as such, wears simple garb. To facilitate his flowing style, his clothing is relatively tight fitting, though not skin-tight. He sports a tight, black T-shirt beneath his bold, blue jacket. Emblazoned upon the right breast of his jacket is a symbol in the shape of Abyssal Tide's Keychain in silver thread.

He wears a pair of khaki shorts with several deep pockets. A black belt holds them tight about his waist. The buckle mirrors his Keyblade's Keychain as well. A silver chain hangs in a loop from his left pocket and jingles whenever he moves about. He wears no socks, but wears slightly over-sized black sneakers with bright blue laces. Gabriel has never minded cold temperatures for one reason or another, though Akranes is a good deal colder than anywhere else he has ever been. He brought with him thermal undergarments to keep him warm in case it gets too cold. They are colored black in much the same manner as his shirt.


Personality:

Boisterous and rarely quiet, Gabriel is an extremely animated and upbeat person. Due to the odd lack of betrayal in his past, Gabriel tends to trust people without question. He often only sees the good in people, overlooking minor and, sometimes, quite major character flaws. He lives by a philosophy that all people are good by nature and tends to apply that to his dealings with others. He has a great respect for anyone older than him, as he sees them as great vats of wisdom and experience which can be imparted unto him if he inquires for such.

Due to his beliefs, Gabriel is a very valorous, trustworthy person. He does not believe in dishonesty and will very rarely be caught in anything more than an uninformed lie. Being a rather boisterous individual, Gabriel loves to talk and interact with others and is always looking to make new friends. He treasures the bonds he makes with others above all else, so much so that he felt no ill will towards his close friends in the Tantalus Theater Troupe upon learning that they use their shows as fronts for criminal activity.


Biography:

Gabriel's early life in his home city of Lindblum was slightly hectic. One day at market, he got lost and ended up being picked up by a member of the local Theater Troupe, Tantalus. He got contracted to be in one of their upcoming performances of "I Want To Be Your Canary," taking a position in the swordfight scene opposite Blank, the man who picked him up initially. He was trained in basic swordplay for this role. The play was held in the Theater District of Lindblum. His parents found him again through this venue and he returned to his generally sheltered life. All of this happened before he turned thirteen.

During his fifteenth year of life, Gabriel was convinced by Blank to go for a trek with him off in the Zolom Swamp, which lay just at the foot of the plateau atop which Lindblum sat. During their exploration, they unfortunately came in contact with the swamp's namesake, a Zolom. Blank heroically took a strike from the beast to protect his young assistant, but Gabriel could not allow his friend to die then and there, before his eyes.


As he called out for Blank, time suddenly seemed to freeze as he was wisked away to a mysterious location. A voice spoke to him, explaining a mysterious and powerful weapon known as the Keyblade. The Abyssal Tide Keyblade formed in his hand as the peculiar world melted away around him and he returned to reality, standing beside a battered Blank before the roaring beast. He swallowed his fear and shakily raised his blade, commanding the beast to leave. A powerful burst of water fired from the tip of the blade when the Zolom lunged, confusing the beast moreso than injuring it. It immediately slunk off into the depths of the swamp, leaving Gabriel there beside his mentor.


Blank turned out to be just fine, having suffered "merely a flesh wound." He did not sell Gabriel short on the miraculous circumstances of his rescue, however. When the two arrived back in Lindblum, Blank explained the situation to another member of Tantalus, Zidane Tribal. The man seemed to have peculiarly in-depth knowledge of the "Keyblade" and explained to young Gabriel about a school in the frozen north for newly awakened Keyblade Users. Gabriel immediately dismissed the ludicrous idea of abandoning his family (both real and Tantalus) for some frozen north. Zidane, not wanting to force something upon the young boy, offered to impart what little knowledge of Keyblade fighting he had to Gabriel.


With his parents' consent, Gabriel spent the following two years learning some slightly more advanced swordplay from Zidane and Blank. Alongside this, Zidane called in a favor from one of his close associates, Vivi Orunitia, to assist in learning the basics of Magick. Due to Gabriel's non-standard (As Vivi put it) Natural Element, the knowledge Vivi was able to impart unto Gabriel was only very basic in nature. Vivi explained that his knowledge of Fire, Thunder, and Ice was vastly superior to his understanding of the other three. Luckily for Gabriel, Vivi actually knew some Water Magick. He had yet to dabble into Wind or Earth at all. Vivi attempted to discern Gabriel's Secondary Element, hoping to delve deeper into that one instead, but Gabriel explained his fascination with Water and its many forms. He wished to solely focus on that Element, at least until he had sufficient control over it.


When Vivi had naught more to impart to Gabriel about Water Magick, Gabriel decided to take Zidane up on his offer of traveling to the frozen north. When asked of his motives, Gabriel simply went on about his fascination with the Keyblade and its incredible power. He also mentioned his love of the Element of Water and wanting greatly to expand upon his knowledge of the capabilities of said Element. When Zidane let slip that one of the more prominent teachers at the school was aligned with Water, Gabriel's decision was met.


At the age of seventeen, his parents did little in the way of stopping him in his venture outside of asking if he was certain he wished to abandon his family for this nonsensical "training." His answer was concise. If he were able to rise through the ranks of the Keyblade and become a Knight, he could request Lindblum as the area over which he would "rule" as its protector. With a smile, he reassured his parents that he would indeed return one day to keep watch over the city which had been so kind to him for his whole life. With a slightly heavy heart, he boarded the Prima Vista with the rest of Tantalus and made way for Akranes Academy. It was far off course from the location of Tantalus' next performance, but they all wished to see Gabriel off, so they didn't mind taking a little side trip.


#12 Blade

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Posted 22 May 2011 - 08:53 PM

Valor, I here swear by to devote my time and effort in this role play, You know I enjoyed this role play before and I actually couldn't wait to read everyone's post because it was entertaining.....until it died. Promise me if I devote myself to this rp that it will not die.

a>


#13 Epic

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Posted 22 May 2011 - 08:59 PM

Valor, I here swear by to devote my time and effort in this role play, You know I enjoyed this role play before and I actually couldn't wait to read everyone's post because it was entertaining.....until it died. Promise me if I devote myself to this rp that it will not die.


Wow... it was really that good?
Now i'm REALLY excited for this to begin. I've been apart of very few truly entertaining role-plays since my 2009 role-playing career began.

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#14 Valor

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Posted 22 May 2011 - 10:07 PM

Gabriel accepted. Nice copy/paste thar.

I enjoyed the bio rewrite, my good man. Verily accepted. First post has been updated with accepted templates as well as chosen keyblades.

Also, no. Role Play will not die if I have anything to say about it. I'll just make sure Artemis isn't allowed to join and we'll be fine.

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#15 The Dream

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Posted 22 May 2011 - 11:33 PM

Kind of a silly way to awaken the keyblade, but it definitely is good enough for me :D

Most def accepted.


Lulz, I needed a reason and I didn't feel like going too dramatic with heartless and stuff.

Also, YES! *pumps fist*

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#16 Chromatose

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Posted 22 May 2011 - 11:59 PM

http://knightly-game...279&postcount=8

Decided on something different form what I was contemplating. I've been wanting to make a lightning/electricity user. Figured I might as well do it now.

#17 Secret Igshar

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Posted 23 May 2011 - 12:36 AM

http://knightly-game...279&postcount=8

Decided on something different form what I was contemplating. I've been wanting to make a lightning/electricity user. Figured I might as well do it now.

Very, very minor detail in there that is irking me. It honestly affects nothing aside from your general understanding. While this is, in fact, a Kingdom Hearts roleplay, there is but one world, not multiple. Your city would merely be one upon said world (likely to the west, but that is hardly of consequence) which would be the very same as the world upon which Akranes sits.

Again, unimportant detail, but one I feel it is best to alert you to as soon as possible to avoid confusion later. :3

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#18 Lexaeus

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Posted 23 May 2011 - 05:37 AM

Valorous Template

Name
Gustavo Milano

Age
18

Gender
Male

Keyblade
Lionheart

Element
Earth

Abilities
Quake
Silence
Quick Summoning [of keyblade]
Strike Raid

Appearance
Black wavy Hair, brown eyes, strong features, prominent nose, farmer's tanned olive skin, noticeable eyebrows and eyelashes. Six feet tall with a medium to large build, weighs in at 240 lbs, very fit and somewhat muscular. Big feet and large whip scar on his back.

Clothing/Attire
Black skintight undershirt, flexible jeans, grey t-shirt, black belt, black dress shoes, black fingerless gloves on hands. Owns a black Guerra hat and suit.

Personality
Honest, hard-working, seeks to do the right thing, can be overcome with emotion, intelligent through nature but not so much through nurture. Enjoys the company of others and will deliver the same relationship of another that they give him. He is cautious around people similar as his father and for this reason he has a problem with people who have authority and misuse it. He is also very protective of those he cares about and being as stubborn as he is, he can can make stupid decisions.

Biography
Grew up on a sunny farm with twelve siblings, Gustavo being the oldest.
Worked hard, ate well, but no school. His mother did taught him how to read, write, and the other basics of knowledge at a young age. He would ask his father for a book or textbook every time the quarter-annual caravan came in. His father did have a temper occasionally and not having the most educated upbringing he would punish, rather than discipline, his children when they did wrong. This lead to a distance between Gustavo and his father. During the first famine he and his father had experienced on the farm an argument broke out. The father wanted to beat his youngest children of age six for spilling a large amount of water. Gustavo in a wave of emotion put himself between his brother and father and took the end of the whip. His father upon seeing this did not come to know what he had done but rather grew ignorant of it even further as he charged Gustavo for interfering. It was at this moment the keyblade came to him. When Gustavo noticed this he brought it up above his head so the whip would entangle it and then he pulled the whip out of his father's hand. The father would then swing at Gustavo just to be twice by the keyblade, the second him knocking him unconscious. Noticing how more enraged his father would be Gustavo decided to flee, but not before seeing his mother. Julia would tell her son a safe haven for those chosen by the keyblade, she knew of it as her childhood friend had gone there before. With little choice Gustavo took little belongings with him: a book, suit, his hat, and the picture taken five years ago with his family. He then, through a connection, set off for Akranes Academy.

Edited by Lexaeus, 26 May 2011 - 05:34 PM.


#19 Epic

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Posted 23 May 2011 - 07:01 AM

Gabriel accepted. Nice copy/paste thar.

I enjoyed the bio rewrite, my good man. Verily accepted. First post has been updated with accepted templates as well as chosen keyblades.

Also, no. Role Play will not die if I have anything to say about it. I'll just make sure Artemis isn't allowed to join and we'll be fine.


Woohoo! Thanks. ^^ It didn't take as long as I thought it would.

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#20 Valor

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Posted 23 May 2011 - 08:38 AM

HEY, LISTEN.

Quiet, Navi. Just for that, I'm grading you. Also we went through the list and fixed up a handful of the names. I think they're more or less all good now.

Valorous Template

Name: Gustavo Milano
Age: 18
Gender: Male
Keyblade: Not decided.
Element: Earf, did you expect different?
Abilities: Coming to a theater near you.
Appearance: Coming to a theater only in select cities.
Clothing/Attire: I dislike this part, but its coming.
Personality: Daddy issues? I'll make sure his bio has some.
Biography: Daddy issues a-coming.

TO NOT BE GRADED UNTIL NOTED OTHERWISE.

I'm in your template, gradin your abilities. You get a BC at the moment. With a small frowny face sticker. Also it needs about 1.3619x more daddy issues. Get on that post-haste.



As for Chromy's template, I'm going to say accepted, but I'll be honest in saying I'm not too keen on her being at the Academy for two years already when most are just entering it, but I'm sure it's something I can work with. In fact, I already have a few ideas as to how to work her in, so it's no big deal, really. So yeah, accepted and all that. Maybe some people named Exaeus-lay can learn from it and put up complete templates.

Edited by Valor, 23 May 2011 - 08:44 AM.

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