And no, making the boss of Chapter IV easier doesn't count until Chapter V is released. ;3
To avoid spoilers, the following shadows are used:
INF - Chapter I [#CCCCFF]
INF - Chapter II [#BBBBFF]
INF - Chapter III [#AAAAFF]
INF - Chapter IV [#9999FF]
Just in case people don't want to be spoiled on things in those certain chapters. You guys don't need to worry about the spoilers, though. You can just use spoiler tags. I provided the colors in case you want to be a weirdo like me and use them.
Weapon Augment changes [ various ]
Weapon Augments (Power , Mystic , etc) are too difficult to craft. This makes Crafting, in general, more of a chore than it was ever really intended to be.Desert Changes [ various ]
Deserts [I]only slow down new players. They [I]only serve to frustrate and annoy experienced players. In order to cut down on this, NUMBERS will be assigned to every area in every Desert or Desert-like area throughout the entire game so far, thus making it considerably easier to navigate for everyone. In general, these numbers will follow the place ID, but there will likely be some exceptions (example being Shifting Sands 11 acting as the Sand Wyrm's hideout).[ I ]
The first Lionel fight
This battle is unanimously agreed-upon as being the most difficult battle in the inferno so far. I intend to make this battle easier, to allow newer players to actually get past this point. Why? Because up to this fight, you as a player have yet to actually get any actually fun toys. It's the second-to-last boss fight you have without your Spirit, and it is easily the hardest one.[ II ]
Mana Forest
The forest is obnoxiously long and convoluted. Areas will be deleted from it in order to shorten it.[ III ]
Twinpeak Mountain
The mountain is long and annoying. Areas will be deleted in order to shorten the climb, and also make it a lot more intuitive to reach the peak.[ IV ]
Owly Woods
The difficulty of this dungeon is supposed to stem from the monsters you fight, not the "puzzle" involved in progressing. A guide (similar to Vanille in Archylte Steppe) will be deployed to help people progress through.[ IV ]
Kiltian Temple
The puzzle here is a bit more complicated than it should be. After getting a few interesting suggestions from some members, it'll be minorly reorganized in such a way as to make the puzzle easier to solve. The enemies will not be modified, unless people express a distinct inability to beat them.[ IV ]
Enemies
Some enemies will be tweaked in order to lessen the ratio of defense to evade, thus making them more reasonable to fight using strength.
Items on the list, upon being handled, will simply be
Edited by Rumbleroar, 06 August 2012 - 11:39 PM.