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[ IC ] As The World Turns - a Tactical RP


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#1 Secret Igshar

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Posted 23 July 2013 - 02:27 PM

Inspired heavily by Brave Story, comes a new roleplay set in an original world/setting with original races (and humens cuz humens r da butts) populating a deep and twisting narrative that takes place during a large-scale war taking place between two major countries in the world.

 

[ STORY / SETTING ]

Spoiler

 

Now for Character Creation.

[ RACES ]

Spoiler

 

(but teacher, what's all this about Artists and Artistry and Elements!?)

[ ARTISTRY ]

Spoiler

 

[ CLASSES / VOCATIONS ]

Spoiler

 

 

OKAY THAT'S ALL COOL AND SUCH BUT WHAT ABOUT THE COMBAT!?

Calm down, calm down.

 

[ COMBAT ]

Spoiler

 

 

Blarg, this is really long. Feel free to ask questions. I'll answer them even if I already wrote about it here with direct quotes (or new responses) in a reply, because I realize this is a chore to read through.

 

 

inb4 tl;dr


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#2 Dexel Hydagara

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Posted 23 July 2013 - 02:59 PM

Holy mother of Jesus that is long. I think I got everything down alright. Initial tags are determined by positive characteristics selected, correct? How many times can an individual tag be used?

 

Those minor questions aside, I am very curious to see where this will go. If you do make this RP, I'll join in without a second thought. I've been itching to make a character that pretty much crushes all of my previous trends.


Edited by Dexel, 23 July 2013 - 03:00 PM.

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#3 Secret Igshar

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Posted 23 July 2013 - 03:30 PM

Holy mother of Jesus that is long. I think I got everything down alright. Initial tags are determined by positive characteristics selected, correct? How many times can an individual tag be used?

 

Those minor questions aside, I am very curious to see where this will go. If you do make this RP, I'll join in without a second thought. I've been itching to make a character that pretty much crushes all of my previous trends.

Each of the positive characteristics is a "Class," and they determine the initial Tag pool you get to work with, yeah.

 

Each Tag you have can be used as many times as you like. You can even double or triple up on a single tag on a single skill. For example, Dextrous gets a + Hit tag. Your Special if you have Dextrous could literally be [ATTACK] +Hit(x5) and it'd be a six-hit combo move that you can use once per battle.

 

 

I'm looking forward to it. The way I wanted to design it was to let people have all sorts of different ways to go about creating a character. Your Classes/Vocation can be entirely Meta (in terms of the adjectives) and just picked because you want such and such skills for your character. You could also build your Vocation you want along with a race and then use those adjectives and race traits to give you a nice basis off of which you can build your character. It's a nice versatile system like that, which plays to all sorts of different methods for character creation. :3 And it lets you be super original in terms of the skills you use without being accidentally OP.


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#4 Dexel Hydagara

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Posted 23 July 2013 - 04:37 PM

Each of the positive characteristics is a "Class," and they determine the initial Tag pool you get to work with, yeah.

 

-x-

 

Each Tag you have can be used as many times as you like. You can even double or triple up on a single tag on a single skill. For example, Dextrous gets a + Hit tag. Your Special if you have Dextrous could literally be [ATTACK] +Hit(x5) and it'd be a six-hit combo move that you can use once per battle.

 

_x_

 

I'm looking forward to it. The way I wanted to design it was to let people have all sorts of different ways to go about creating a character. Your Classes/Vocation can be entirely Meta (in terms of the adjectives) and just picked because you want such and such skills for your character. You could also build your Vocation you want along with a race and then use those adjectives and race traits to give you a nice basis off of which you can build your character. It's a nice versatile system like that, which plays to all sorts of different methods for character creation. :3 And it lets you be super original in terms of the skills you use without being accidentally OP.

------------------------

 

Myes, good. Just checking to make sure I read right. I'm rather distracted today.

 

-x-

 

Oh, really? Hmm. Interesting. I shall have to keep a mental note of that. This may prove even more fun than I thought.

 

_x_

 

And good. I like it when I have a good base to work on, since I otherwise tend to salvage material here and there from other things. :>

 

I believe you already knew that, though.


Edited by Dexel, 23 July 2013 - 04:39 PM.

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#5 Ralor

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Posted 23 July 2013 - 07:01 PM

I would definitely join this. :3 My only problem with the normal RPs you have made is they're typically defined by eight physical stats and three overarching disciplines. This allows for much more mucking about in finer details without initially having to plan that far ahead (assuming they can learn new skills)


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#6 The Dream

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Posted 24 July 2013 - 02:25 AM

As soon as I saw steam punk I wanted to join, though I must say I'm really rusty with tactical stuff at the moment. Who knows, this time I might make someone magical instead of physical this time. I might join up.


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#7 Secret Igshar

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Posted 25 July 2013 - 09:35 PM

A pretty major overhaul is gonna happen here from the plot I described in the original post. The plot itself is going to be a much more open-ended treasure hunt of sorts wherein all of the registered characters will have individualized stakes for participating in said treasure hunt, and you guys will be (almost entirely) in charge of the way the story plays out. It'll function more like a dungeons and dragons adventure than Brave Story or Heroes of Milencia (which are (so far) quite railroaded), wherein your actions and interactions will cause the story to progress. There won't be major plot points for me to be hitting, really, and what happens to you will be ENTIRELY determined by your characters' choices. I will likely NOT be creating a character myself, so that I can focus solely on GMing the whole thing and simply responding to inquests that need responding to. You can expect there to be rolls behind the scenes for particular actions that you perform to decide whether or not certain things work or not.

 

Scripted battles will not happen often, and you'll gain xp and such from other external actions. You won't NEED to do battles to level, and leveling will get you stuff like more ability slots, more passive slots, more tags to use for your abilities, and of course stat boosts.

 

Your stats will all have an effect in battle AND out, so yeah.


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#8 Griever

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Posted 26 July 2013 - 07:13 PM

just going to ask for the future incase I do this, 

 

 

 

 

 

I want Cogden, can I have Cogden? I'm rather upset about how my Cogdens have played out in the past couple of RPs. He's been ready to be a part of a story and each time denied his life q.q


Edited by Griever, 26 July 2013 - 07:13 PM.


#9 Secret Igshar

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Posted 26 July 2013 - 09:55 PM

What would you mean by Cogden? You'll very likely be able to translate your Agrabah Cogden to this RP with very little difficulty, if you'd wanna keep him the same. Like it could almost be legit copy-paste. Skills, personality, background, EVERYTHING.

 

The only potential issue I see is his attire, which might not actually be an issue for you at all. Since the setting is rather traditional steampunk-ish, he might turn heads and attract a lot of unwanted attention if he's walking down the street in bright and vibrant primary colors while most people are sporting more upscale 1950's era US clothing with vests, slacks, and such in muted browns, greys, and such. That sort of stuff will actually be important in this roleplay. People are less likely to trust someone who looks outlandish than they are to listen to someone who looks like a more "normal" dude (or at least someone who would reasonably be in the setting; again it's not a strict thing, just something to consider <3 it'd be perfectly fine if you WANT him to stand out, I'm just warning you before something like that rolls around and you hit a snag because people think Cogden is a fool (jester/street performer).)


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#10 Griever

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Posted 26 July 2013 - 10:12 PM

What would you mean by Cogden? You'll very likely be able to translate your Agrabah Cogden to this RP with very little difficulty, if you'd wanna keep him the same. Like it could almost be legit copy-paste. Skills, personality, background, EVERYTHING.

 

The only potential issue I see is his attire, which might not actually be an issue for you at all. Since the setting is rather traditional steampunk-ish, he might turn heads and attract a lot of unwanted attention if he's walking down the street in bright and vibrant primary colors while most people are sporting more upscale 1950's era US clothing with vests, slacks, and such in muted browns, greys, and such. That sort of stuff will actually be important in this roleplay. People are less likely to trust someone who looks outlandish than they are to listen to someone who looks like a more "normal" dude (or at least someone who would reasonably be in the setting; again it's not a strict thing, just something to consider <3 it'd be perfectly fine if you WANT him to stand out, I'm just warning you before something like that rolls around and you hit a snag because people think Cogden is a fool (jester/street performer).)

 

 

Actually I wasn't thinking about Agrabah cogden because he never got to do anything besides breath so I have 0 idea what his skills would have been we never got their, talking about cogden who got eaten by mutant society, I really like the chess thing qq



#11 Valor

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Posted 26 July 2013 - 11:01 PM

Chess type skills might still work, but also probably won't. I wouldn't bank on them, honestly.


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#12 Rose

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Posted 29 July 2013 - 03:20 AM

From first glance I was a little put off by how much stuff you were trying to incorporate, but with the new p,ot everything looks likes its going to work out fine. I'm a little rusty but I can't wait to delve deep in this RP when it's finally up.
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#13 Secret Igshar

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Posted 29 July 2013 - 08:51 AM

Chess type skills might still work, but also probably won't. I wouldn't bank on them, honestly.

Just to clear this up - you could definitely run a chess-themed character. Your attacks could be flavored as forming different chess pieces out of your chosen Element(s), with effects decided by what tags you slap on to them. You wouldn't necessarily be able to set up a full chess board around you, but you'd most definitely be able to make Pawns, Bishops, Knights, Rooks, and a Queen. The thing is that the flavor of your attacks is literally only limited by your imagination.

 

From first glance I was a little put off by how much stuff you were trying to incorporate, but with the new p,ot everything looks likes its going to work out fine. I'm a little rusty but I can't wait to delve deep in this RP when it's finally up.

Yeaaah it looks like a hell of a lot, but it'll only take a bunch of time to actually MAKE your character. Once they're made, the game itself will play out relatively simply. We're going a more "traditional" Dungeons and Dragons route, like I sort of said before. The RP itself will rely HEAVILY on actually role playing, rather than being led by the ear on a big overarching plot. Actions you guys make will impact how the story progresses. If your character stoically responds to people, they'll think they're weird. If you pull out a sword to threaten a traveling merchant, they're likely to not want to do business with the group in the future. As some examples.

 

The only thing that will be more "stringent" in a sense is the battles themselves. Just to keep a semblance of... you can lose if you make mistakes. But don't leave the roleplaying at the door when entering combat - your tongue can be just as powerful as your sword if you choose your words carefully.

 

 

BASICALLY: This roleplay is gonna focus on you guys' characters moreso than some crazy huge overarching bad guy plot. The better you guys play your characters, the more fun you'll have in the RP itself. There will be *very little* hand-holding.


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