This Generation's Console life is killing the game companies?
#1
Posted 23 July 2012 - 11:13 AM
Ubisoft: Industry "Penalised" by Long Console Cycle - IGN
Square Enix: Current Console Generation Has Lasted "Way Too Long" - IGN
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I believe it's crap. I mean okay I don't want to bash them anymore than I already have BUT I'm hoping that one day the consoles can last a good while before the need for a new one comes along. I don't want to pay for a new console, which I don't, every five years. I know technology rapidly adapts but at the same time you're selling to the players who in one way or the other usually don't have the money up front to pay for these expensive ass consoles. So again the cycle will continue where overtime the sells reach what the developers want, which then leads to the next console and so on. This generation the PS3 and Xbox 360 have been really pushing their performance by adding in innovative things like Playstation Plus, and bringing in third party Apps, and Xbox, who I don't follow enough to remember what they do, are really doing innovative stuff as well with this console. I want both them and us to get as much as they can squeeze out of this generation's console.
[Today 07:02 PM] Kingroy: <.<
[Today 07:02 PM] Crimson Jazz: I know right!?!
[Today 07:02 PM] Kingroy: >.>
[Today 07:02 PM] Tengo Cash: Beiber is the man
Screw You ↑ You ↖ You ↗ You ↙ You → You ↓ You ↩ You ↪ You ↬ You ↫ You ↪ You ↩ You ↲ You ↯ You ↱ You ↰ You ↷ You ↳ You ↶ You ↴ You ↵ & You ↺
#2
Posted 23 July 2012 - 11:22 AM
They're pretty much just after your money - or rather, dem rich motherfluffer's money. Get the consoles for their prime, move on when they're done. Then again, that's my bias. I believe they're in it shetloads more for the money than anything. Which is just all kinds of assholery.
#3
Posted 23 July 2012 - 11:26 AM
[Today 07:02 PM] Kingroy: <.<
[Today 07:02 PM] Crimson Jazz: I know right!?!
[Today 07:02 PM] Kingroy: >.>
[Today 07:02 PM] Tengo Cash: Beiber is the man
Screw You ↑ You ↖ You ↗ You ↙ You → You ↓ You ↩ You ↪ You ↬ You ↫ You ↪ You ↩ You ↲ You ↯ You ↱ You ↰ You ↷ You ↳ You ↶ You ↴ You ↵ & You ↺
#4
Posted 23 July 2012 - 02:26 PM
Look at Assassin's Creed. It was one of the biggest risks at the time and one of the most innovative games we had seen in a while. It was repetitive as hell and didn't live up to the hype.
Assassin's Creed 2, however, brought this series out of the niche fanbase and made it more liked by people who didn't enjoy the first one. Ever since, this is easy money and turned into a franchise.
Game Companies need franchises so that they can make money to fund other IPs.
This goes with every single game company you can think of. Squeenix makes money on Final Fantasy to make other IPs. Thats when companies can take risks on titles like The World Ends with You.
The only other way to make new IPs is if you're first party. If you're a first party company then you'll get heaps of cash thrown at you. Naughty Dog with The Last of Us. and then Beyond 2 Souls or whatever they're calling it. These are first person titles.
Look at Bungie, for example. They've done a ton of Halo games because that was their contract with Microsoft. They didn't HAVE A CHOICE but to make as many Halo games as they did. Now they left Microsoft and went to Activision where they're working on a new IP.
I think consumers like long lifecycles for systems because I don't like spending 300 bucks on a console every five years. I can see how for developers this gets old and stale after a while.
Once Final Fantasy XII hit the PS2, I knew the console was definitely done because there was nowhere else for a PS2 title to go. It was tapped out. We could have the PS3 and the Xbox tapped out as well. The Wii was tapped out at launch (this is a joke.)
So with nowhere to go up, developers are pretty happy just cashing in on a userbase and waiting for specs of the next gen to pop up. It's going to happen sooner or later and why would you develop for the 360 for a game that'll be out in two years when there's another console on the way?
Sequels have a bigger dedicated staff working on them -> CoD, Halo, AssCreed, etc. Some even have two full teams at work on their titles (CoD, AssCreed, Final Fantasy) to keep the turnaround at a minimum. Newer IPs generally would have less people working on it because they can't afford to drop (let's just say) five million dollars into a game that might not ever break even with that investment.
I don't know if it's a lack of creativity or motivation, but it could be a lack of funds and willingness to take risks. The new consoles are on the horizon, and I think many companies are waiting for them to be announced and get devkits before they start opening the field to new IPs. Happens every generation of consoles, I feel.
#5
Posted 24 July 2012 - 12:34 PM
:I As much as the hype for the new tech brings eyes to view creative games...it doesn't mean they will sell. Look at the Wii. It was an eye opener and everyone had one BUT sells weren't that well either for games.
[Today 07:02 PM] Kingroy: <.<
[Today 07:02 PM] Crimson Jazz: I know right!?!
[Today 07:02 PM] Kingroy: >.>
[Today 07:02 PM] Tengo Cash: Beiber is the man
Screw You ↑ You ↖ You ↗ You ↙ You → You ↓ You ↩ You ↪ You ↬ You ↫ You ↪ You ↩ You ↲ You ↯ You ↱ You ↰ You ↷ You ↳ You ↶ You ↴ You ↵ & You ↺
#6
Posted 24 July 2012 - 01:31 PM
All rumors, but food for thought.
#7
Posted 24 July 2012 - 02:10 PM
[Today 07:02 PM] Kingroy: <.<
[Today 07:02 PM] Crimson Jazz: I know right!?!
[Today 07:02 PM] Kingroy: >.>
[Today 07:02 PM] Tengo Cash: Beiber is the man
Screw You ↑ You ↖ You ↗ You ↙ You → You ↓ You ↩ You ↪ You ↬ You ↫ You ↪ You ↩ You ↲ You ↯ You ↱ You ↰ You ↷ You ↳ You ↶ You ↴ You ↵ & You ↺