If this world is perfect, then why does it feel so empty?
This world was never meant to last. For far too long the inhabitants of Chelytos have carried on in their eternal reverie; oblivious to the state of the rest of the world. Although this plane has begun to fray, they still only see the lush, verdant oases before them. If they would have only looked beyond those shady orchards and refreshing pools, maybe they could have foreseen the coming discord.
The denizens of Chelytos have long thought of themselves as the epitome of science and reason. To them, magic was nothing more than a bedtime fantasy. With all of their might, they denied the myths of old. Ah, how nescient they were.
The megalopolis of Chelytos has long been considered a technological utopia of its age. The city's architectural splendor is found largely within its hyper-modern building design, which consists largely of skyscrapers. Yet, calling them mere skyscrapers is somewhat of an insult. A countless number of these glass spires pierce high into the cloudless heavens above. These urban monoliths are kept to a perpetual, mirror-like shine and housed within each, one could find any number of apartments, offices, or shops. Meandering throughout these superstructures lies a complex monorail system that has largely defeated the necessity for any form of private transportation; however, it is not unusual to see bicycles or scooters on the obsolete roadways. The few undeveloped plots of land that remain within the city have largely been converted into "verdant oases." These lush, public parks are one of the few links to nature remaining within the city
Life within Chelytos can best be described as paradisiacal. The residents of this grand city know not of issues such as crime or poverty. Those who cannot provide for themselves or their families are subsidized by the government, while an elite law enforcement committee ensures that life remains peaceful. The educational system within Chelytos knows no bounds. If a topic or interest exists, then there also exists an institution to learn or practice it. No dream is denied within these borders.
There was a point in time, long ago, when humans possessed an talent far beyond any they hold now; an instinctive ability to direct the energy which flowed throughout the planes. Those who became proficient in these arts controlled the eight fundamental forces of nature. In ancient times, two primary applications of this ability slowly emerged. The power to control the energy which flowed outside of the body was known as sanfã. There was also the power to control the energy that flowed dormant within the body, which was referred to as tourǎ.
The art of sanfã is practiced by those who draw their power from the aether which flows incessantly around them. Once liberated from the stream of aether that envelops them, they are able to manipulate it as they desire. Those who choose the path of sanfã wield the very elements at their fingertips.
Tourǎ, on the other hand, is an art known to those who seek power from within. When performing feats of tourǎ, the inert aether within a person is attuned and amplified. Once activated, one will find their primary attributes have been bolstered to astonishing heights depending on the elemental nature invoked.
A few notes on the template. Instead of static techniques, this role-play will opt for a more fluid approach. While you are locked in to your primary discipline, that's about as far as it goes. Keep in mind, though, that you will be a fledgling user of your chosen art. This means that you cannot educe fireballs the size of elephants or move so quickly that you cannot be seen. A table containing which attribute each element buffs while under the influence of tourà can be found after the template. Ice is a little on the abstract side, but it is meant to increase the five senses, be it sight, hearing, etc. The polar pairs are Fire-Water, Ice-Lightning, and Wind-Earth. Your belongings should include anything your character may carry with them regularly. For example, if your character was a boxer, they might carry a pair of boxing gloves.
Name: {First} {Last}
Primary Discipline: {Sanfã} or {Tourà}
Fundamental Element: {Fire/Water/Ice/Lightning/Earth/Wind}
Polar Element: {Meep}
Constitution: {Light/Dark}
Belongings: {Meep}
Age: {16+}
Gender: {M/F}
Height: {x'y''}
Weight: {z lbs}
Physical Appearance: {Eye color} {Hair color} {Skin tone} {Physique} {Attire}
Personality: {Meep}
Biography: {Meep}
Griffin Desareaux
Ronni Volans
Alexandria Harding
Elizabeth Kreft
Supporting Cast
Name: Felix Rivers
Primary Discipline: Sanfã
Secondary Discipline: Undisclosed
Fundamental Element: Wind
Auxiliary Element: Lightning
Constitution: Dark
Age: 20
Gender: Male
Height: 5'9"
Weight: 129 lbs
Physical Appearance: With pale skin and a slim build, Felix does not necessarily remind one of a battled hardened warrior. His lucid green eyes and neatly trimmed black hair along with his soft features and short stature grant him a somewhat childish look.
A snug tea green tennis shirt hugs Felix's upper body, while a pair of khaki shorts dangle around his waist. On his feet, he sports a pair of white tennis shoes. He also wears simple ring of solid jade on his right hand.
Personality: In a word, Felix can described as resolute. His mirthful attitude is both infectious and immutable. At times, this tenacity does have a tendency to become stubbornness. Although he is the youngest of the group, he strives to prove he is capable of protecting both himself and others.
Biography: Even though Felix was born into a busy family, he never felt an absence of affection. Due to his young age, he was constantly doted on by anyone who happened to be around him. Growing up, he was constantly clinging to both his older sister, Joanna, and best friend, Artemis. Unfortunately, this proved to be the downfall of his childhood.
It was Joanna who had received the letter. Artemis and Felix were never meant to be involved. Yet, they couldn't let her go alone. The promise of adventures and rewards beyond their wildest dreams were too good for the trio to pass up. They were naïve. The calamities that followed far surpassed even their worst nightmares.
Six years later, surprisingly, Felix managed to maintain his happy demeanor. In a sense, he befriended the aether. With each passing battle, his understanding of manipulation increased at an alarming rate. With tragedy as his catalyst, he grew magnificently. Through sheer will alone he pulled Artemis through disaster after disaster, although the older boy would never admit this. He is now traveling the planes with an avant-garde brigade, trying to prevent a multi-planar war.
Edited by Artemis, 03 December 2011 - 10:52 PM.